Subject

Motor Games

  • code 10176
  • course 4
  • term Semester 1
  • type op
  • credits 6

Main language of instruction: Catalan

Other languages of instruction: Spanish,

Teaching staff

Head instructor

Dr. Javier JORGE - jjorge-alumni@uic.es

Office hours

Students have 1 hour of care a week where teachers can go to several questions and considerations

Introduction

This course aims to provide content necessarisper order to consider the game as a common resource for physical education classes in order to achieve the objectives set for the stage. The game allows you to develop some basic motor skills in a fun and motivating for the success of such learning is more likely. Situations allow gamificades also brewing social work students that give a richer development of all students.

Pre-course requirements

No requires

Objectives

Exploration and recognition of their own potential through the body: emotional, perceptual and sensory, motor, affective and relational, cognitive and expressive.
 

Acceptance positive characteristics of both skills and personal limitations.
Optimistic attitude, effort and initiative to go solving difficult situations: physical, emotional, relational and intellectual; counting with the help of adults or peers.
Taste and appreciation of the game, psychomotor and sensory exploration as a means of personal enjoyment and relationship with self, with others and with objects.
Progressive mastery of basic motor skills: coordination, muscle tone, balance, posture and breathing variety.
Experimentation and interpretation of meanings and feelings related to space: dintre- out front-back, safe-dangerous, among others, relating to time: rhythm, order, duration, simultaneity, wait.
Personal growth in the development of several games: maternity, contrasts, exploration, sensorimotor, symbolic.
Progressive understanding and appreciation of the need for standards in some games
Caution against situations of risk or danger.
Participate in games like element approach to others, selecting and controlling the actions of the same e xecució prior assessment of their own possibilities.
Participate in physical activities, sharing projects, establishing cooperative relationships to achieve common goals without discrimination, through the participation of solidarity, tolerance, respect and respon- sible and resolving conflicts through dialogue.
Understanding and appreciating the diversity of physical activities, sports and leisure and cultural elements, themselves and other cultures, showing a critical both from the perspective of the viewer as participant.

Competences / Learning outcomes of the degree programme

  • CEM-05 - To be familiar with the historical development of the educational system in our country, as well as the political and legislative determinants of educational activity.
  • CEM-06 - To address and resolve discipline problems.
  • CEM-12 - To participate in the definition of the educational project and the general activities of the school in compliance with quality-management criteria.
  • CEM-14 - To understand the learning processes relative to the 6-12 age period in the family, social and school contexts.
  • CEM-20 - To show social skills in understanding families and being understood by them.
  • CEM-24 - To be familiar with the historical evolution of the family, the different kinds of families, lifestyles and education in the family context.
  • CEM-30 - To develop and evaluate curriculum content through appropriate teaching resources, and to promote the acquisition of basic skills by pupils.
  • CEM-45 - To acquire literary knowledge and be familiar with children’s literature.
  • CEM-53 - To develop and evaluate curriculum content through appropriate teaching resources, and to promote the corresponding basic skills in pupils.
  • CEM-54 - To understand the principles contributing to cultural, personal and social development from an arts perspective.
  • CEM-55 - To be familiar with the artistic, audiovisual and musical aspects of the arts curriculum.
  • CEM-56 - To acquire resources to foment lifelong participation in musical and artistic activities, both inside and outside the school.
  • CET-4 - Expertise in the subject taught and teaching methodologies: to have the required knowledge in the subject taught and to know which teaching methods should be applied to create a good learning environment where students can acquire the cultural baggage they need to live in society. and to do so in an up-to-date, professional and systematic manner.
  • CG-09 - To be familiar with the elements that make up creativity, the different levels of proficiency and how to develop this skill as much as possible.
  • CG-10 - To be familiar with the elements that make up entrepreneurial spirit, the different levels of proficiency and how to develop this skill as much as possible.

Learning outcomes of the subject

1. Meet practical level theories of learning and skills development
motor.
2. Give guidance to students from developing their own engine.
3. Promotes the benefits of play in their different typologies.
4. Identify, analyze the difference and know body expression.
5. Promotes and facilitates work contexts for fitness; force
stamina, speed, flexibility, and coordination.
6. Is knowledgeable of the fundamentals of physical education base.
7. Give guidance to students, but also gives them personal responsibility and encourages them to make their own contributions in physical activity.
8. Is knowledgeable about communication processes, styles and conventions of the social environment of students.
9. Promotes and facilitates learning from a global and inclusive of different cognitive, emotional, and volitional dimensions psychomotor perspective.
10. Adapt interventions to the needs and characteristics of students with learning difficulties or handicap adjustment for physical activities.
11. Strive to get a correct view of proficiency that students have of matter and their work systems.
12. Know how to plan interdisciplinary content.
13. Meet classroom management issues that relate to their educational activities
14. Maintains planning students know and expect and use the time wisely.
15. Share information related to their work progress with their peers, and makes use of the information obtained from peers.
16. Are you familiar with the methods of educational improvement and school development.
17. Cooperates with center staff, families and the different social actors in the vision of the educational objectives of the school.
18. Acts ethically and responsibly in the exercise of its functions form.
19. It is up to date on the latest discoveries in the fields of pedagogy and teaching methodology that affect their own practice.
20. Orienta competence in the sense of the philosophy of the school.
21. Integrates information technology and communication in the teaching-learning activities in management education and professional development.
22. Communicate and express correctly in the language of instruction in oral and written form.
23. Know interpret and integrate knowledge of English language documents in this matter
24. Promotes and facilitates learning contexts and coexistence, in school and in the relationship with the environment, care for the unique educational needs of students, gender equality, equity and respect gives human rights.
25. Know the elements of competition of creativity, different levels of proficiency and develop to the fullest.
26. Know the elements of entrepreneurship competition, different levels of proficiency and develop to the fullest.
27. Know the elements of the competence of the quality orientation, different levels of proficiency and develop to the fullest.

Syllabus

CONTENTS:

- Meaning, Definition and characterization of motor games and sports and recreational activities.

- Traditional and popular games.

- Play in the Physical Education Curriculum.

- The problem of classifications and other current game engines: alternative sports and modified games.

- Methodology and roles in the game; teacher roles, levels of intervention, observation and recording.

- Exploration, as a teacher and player models of different types.

BLOCKS OF CONTENTS:

- The traditional and popular game

- Play in the Physical Education Curriculum

- Alternative Sports modified games i

- Methodology i Rolen in the game; models of the different typologies of teaching.

Teaching and learning activities

In person

The course takes place in a semester course, three hours a week spread over classes hours. In the classroom the teacher teaches the course content and guides work freelance and work proposed to be developed by the students (practical classes). Students must be in class to refine their skills and develop their skills independently through cooperative work in pairs and in groups under teacher supervision. Students must complete their training with elective work with the teacher mentoring, among others, the creation and implementation of a session.
This section is important to the dedication of the students in their general education and values to support seminars, academic activities, workshops and activities that, according to your teacher, complete their education. We will have to adjust to the manifestation of democratic values and equality both in the classroom, work as independent in his presence or participation in such activities.

Evaluation systems and criteria

In person

The evaluation is exclusively for those students who choose to attend class continuously, as it is a practical subject.

Approved for continuous assessment must attend at least 80% of classes.

The evaluation will continuda to the following assessment percentages:

15% attendance

20% proficiency (learn was, poise)

25% exposure group activity

25% elaborations didactic sessions

15% portfolio includes sessions

Bibliography and resources

Given in class or by mail, according to the interests of the student / a

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