Universitat Internacional de Catalunya

Digital Humanities

Digital Humanities
3
12360
2
First semester
OB
Main language of instruction: English

Other languages of instruction: Spanish

Teaching staff


Right before or after the class.

The student can also request an appointment with the professor by email.

Introduction

Digital technologies are a fundamental aspect of 21st century society. They have become the main means of social communication and have a significant impact on all processes related to the world of culture: cultural creation and dissemination, design of cultural experiences, community building, implementation of learning processes, study and analysis of culture, and research activities.

Humanities are not alien to this process of social transformation and, consequently, digital technologies are also transforming the ways in which humanists develop their tasks, offering new possibilities and leading to what is called ‘Digital Humanities’.

At the same time, the perspective and logic of the humanist, complementary and ‘other’ to the techno-scientific perspective, can make a valuable contribution to digital transformation, in order to enrich it, inspire it, critique it, and subvert it through the humanistic approach.

This course offers the theoretical and practical training required by the student of humanities to initiate a fruitful journey into the world of digital humanities.

Pre-course requirements

None.

Objectives

1. To acquire the skills required to develop the tasks of the humanist with the tools and technologies of the 21st century.
2. To discover the diverse possibilities of participation in the culture that digital technologies provide to the humanist, such as new professional profiles, interesting creative potentials, new research topics and methods, and new approaches to the analysis of culture.
3. To acquire orientation concerning the process of digital transformation of culture, and to be prepared to participate in it from a humanistic perspective.
4. To become familiar with the development process of Digital Humanities projects.

Competencies

  • E01 - Ability to provide a humanistic/cultural vision to other sciences or methods.
  • E02 - Ability to use methods and techniques specific to human sciences.
  • E10 - Ability to define research topics which can contribute knowlege and contribute to cultural debate.
  • E23 - Ability to use computer resources and techniques to produce essays on cultural topics.
  • E30 - Ability to define cultural research topics which can contribute to the improvement and innovation of society.
  • E34 - Ability to create educational resources in the Cultural sphere.
  • G08 - Ability to carry out research.
  • G10 - Management of ICT skills, organisation and information management.

Learning outcomes

After completing and passing the course satisfactorily, the student will have the following learning outcomes:

1. Compose memories
2. Select and synthesize specific documentation
3. Practice group work strategies
4. Relates concepts of the different subjects worked in a transversal way
6. Use ICT
7. Uses economic resources in the simulation of real projects of new technologies
9. Apply / transfer theoretical and / or abstract concepts of each subject to real situations

Syllabus

The topics covered in the course are:

  1. Digital humanities. What are they?
  2. Digitization and the internet.
  3. Digital projects: creation and development.
  4. Internet of things and extended reality (augmented, virtual and mixed).
  5. Digital projects: conceptualization.
  6. Big data.
  7. Digital projects: tools (part 1).
  8. Artificial intelligence and its applications.
  9. Digital technologies applied to heritage and visual arts.
  10. Digital projects: tools (part 2).
  11. Cultural creation in the digital world.
  12. Research in digital humanities.
  13. Digital projects: presentation of the project.

Teaching and learning activities

In person



The learning methodology comprehends the following types of activities:

1. Theoretical lectures.
2. Practical classes in the computer lab.
3. Digital humanities project: the student will develop a project throughout the course, under the supervision of the professors. This project is preferably individual, though groups of students (of max. 3 people) can propose a group project which the professors may approve. The last session of the course will be devoted to the presentation of the students’ projects.

Active learning methodologies will be given prevalence; consequently, all classes will take place in the computer lab, with active participation of students through WebQuests, challenges, practical exercises, individual and group presentations, assignments, etc.

This course is taught in Catalan.

Evaluation systems and criteria

In person



The final grade of the course will be calculated according to the following components and percentages:

1. Practical activities developed throughout the course, both in class and outside the classroom: 15%
2. Digital Humanities project: 65%
3. Final exam: 20%

Important considerations:
A. To pass the course it is essential to submit the digital humanities project and to pass the final exam.
B. If the student has to retake the exam, they can request to be evaluated only on the digital humanities project (counting 40%) and the second exam (counting 60%).
C. Repeating students will have to do all the activities, as well as the Digital Humanities project and the final exam.
D. Foreign and exchange students (Erasmus and others) will be subject to the same conditions as the rest of the students. This is especially relevant with regard to the calendar, exam dates and the evaluation system.

Bibliography and resources

Berry, D. (Ed.) (2012). Understanding digital humanities. Londres, UK: Palgrave Macmillan.

Burdick, A., Drucker, J., Lunenfeld, P., Presner, T., & Schnapp, J. (2012). Digital Humanities. Cambridge, MA: The MIT Press.

Gardiner, E., & Musto, R. G. (2015). The digital humanities: A primer for students and scholars. New York, NY: Cambridge University Press.

Gold, M. K. (2012). Debates in the digital humanities. Minneapolis, MN: University of Minnesota Press.