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Universitat Internacional de Catalunya

Entrepreneurship

Entrepreneurship
3
16517
2
First semester
op
Main language of instruction: English

Other languages of instruction: Catalan, Spanish,

Teaching staff


Regular academic support, team guidance and project feedback will be provided during the scheduled in-person sessions, particularly during practical project work, deck clinics and lab sessions.

The lecturer’s institutional email address (aescabias@uic.es) will be used only for administrative communications or justified issues that cannot be resolved in class. Assignments, presentations and other assessed work will not be reviewed or corrected in advance by email. General communications, course materials and announcements will be published on the virtual campus.

If exceptional circumstances require individual support outside the classroom, a meeting must be arranged in advance and will be subject to the lecturer’s availability.

Introduction

The Entrepreneurship course introduces students to a disciplined process for creating and validating a new venture: from identifying a real, specific, observable and addressable problem to designing, validating and communicating an evidence-based value proposition. The course integrates strategic analysis, customer discovery, experimentation, business modelling, go-to-market, metrics, team, finance and fundraising.

Learning is organised around a real venture project developed in teams. Throughout the semester, students will investigate a problem, test hypotheses with real customers or users, conduct at least five initial customer discovery interviews and five documented Proof of Concept validation sessions per team, design and test a Proof of Concept, and execute an initial market test to support evidence-based decisions.

The Investor Deck will provide the visible backbone and integrative outcome of the course and will evolve through each team’s research, decisions, experiments and verifiable results. The Individual Venture Defense and Demo Day will be separate and complementary sessions: the former will assess each student’s individual command of the project, while Demo Day will assess the team’s presentation before the jury.

The aim is not merely to learn about entrepreneurial tools, but to apply them critically to transform an opportunity into a viable, communicable and defensible proposal.

Teaching, learning activities and presentations will be conducted in English.

Pre-course requirements

There are no specific academic prerequisites beyond those required for admission to the degree programme. Students are not expected to have previously created a company or to have prior professional or entrepreneurial experience.

However, the course will apply, without re-teaching them from the beginning, knowledge acquired in previous subjects: PESTEL, SWOT, Porter’s Five Forces, the Resource-Based View (RBV), the Breakeven Point, and basic legal and ownership structures. A basic understanding of costs and margins is also recommended. Blue Ocean Strategy will be introduced as new course content and is therefore not a prerequisite.

As the course is taught entirely in English, students must be able to follow explanations, understand course materials, participate in activities, deliver presentations and defend their work orally in English.

An elementary command of digital tools for research, collaborative work, data analysis, the creation of prototypes or proofs of concept, and presentations is recommended. Advanced technical knowledge is not required.

Students must be willing to work in teams, interact with real customers or users, carry out practical activities inside and outside the classroom, and support their decisions with verifiable evidence.

Objectives

By the end of the course, students will be able to:

  1. Generate and screen business ideas, applying systematic ideation techniques and prior strategic analysis (PESTEL, Porter, Blue Ocean) to identify genuinely differentiated opportunities.

  2. Conduct customer discovery and validate (or invalidate) problem–solution fit through structured interviews, observational research, and direct market testing.

  3. Design a coherent business model using the Value Proposition Canvas and Business Model Canvas, and size a target market (TAM/SAM/SOM).

  4. Design and test a proof of concept or prototype to validate technical and commercial feasibility before committing to a full venture build.

  5. Select an appropriate legal/ownership structure and a realistic financing roadmap for an early-stage venture, building directly on previously learned ownership and financing concepts from Business Management (Y1) and Business Law.

  6. Construct and deliver a persuasive investor pitch, in both written (deck) and oral (live pitch) form, and respond to investor-style questioning — skills developed further in Business Consulting (Y4).

  7. Collaborate effectively in a multidisciplinary founding team and demonstrate core entrepreneurial behaviours: bias to action, tolerance of ambiguity, resilience to rejection, and disciplined experimentation.

Competences/Learning outcomes of the degree programme

  • 04 - To understand and know how to use financial terms within a business framework.
  • 19 - To analyse quantitative financial variables and take them into account when making decisions.
  • 24 - To be able to carry out a financial, social and historical analysis of the environment in which a company operates.
  • 26 - To comprehend and use the basic concepts of marketing and the main sectorial policies and understand the commercial environment in which these companies operate.
  • 32 - To acquire problem solving skills based on quantitative and qualitative information.
  • 39 - To acquire the ability to solve problems and make decisions based on relevant information, applying the appropriate methods and situating the problem within the organisation as a whole.
  • 52 - To develop interpersonal skills and the ability to work as part of a team.
  • 54 - To be able to express one’s ideas and formulate arguments in a logical and coherent way, both verbally and in writing.
  • 56 - To be able to create arguments which are conducive to critical and self-critical thinking.
  • 59 - To skilfully use software and ICTs.
  • 63 - To be able to analyse business related behaviour and decisions and evaluate them from an economic, social and ethical point of view.
  • 65 - To acquire the ability to put knowledge into practice.
  • 66 - To be able to retrieve and manage information.
  • 67 - To be able to express oneself in other languages.

Learning outcomes of the subject

Upon successful completion of the course, students will be able to:

  1. Identify a specific, frequent or significant problem affecting an accessible customer group and justify the opportunity by combining environmental awareness, competitive analysis and market evidence.

  2. Apply prior knowledge of PESTEL, SWOT, Porter’s Five Forces, RBV and Breakeven Point, and incorporate Blue Ocean Strategy as new course content, to analyse opportunities, resources, competition and feasibility.

  3. Investigate a problem through a minimum of ten documented customer interactions per team: at least five initial customer discovery interviews and at least five subsequent Proof of Concept validation sessions.

  4. Distinguish between opinions, signals of interest and evidence of commitment, such as use, repeat use, referral, reservation, pilot acceptance or payment.

  5. Formulate the critical hypotheses relating to the customer, problem, value proposition, solution, channel and economic model; represent them through the Business Model Canvas when useful; and define in advance which results would support or refute them.

  6. Design, build and test a sufficiently focused Proof of Concept to assess the commercial, technical or financial feasibility of the highest-risk assumption using predefined metrics and success criteria.

  7. Acquire initial users or customers through manual prospecting, sales or distribution activities carried out by the team itself.

  8. Analyse the market response using appropriate metrics and make an evidence-based decision to continue, revise or discontinue the proposition or validation approach.

  9. Formulate and test an offer and price, calculating and interpreting revenue, costs, gross margin, CAC, LTV, burn rate, runway, Breakeven Point and financing requirements where applicable.

  10. Select and justify a legal form and ownership structure, and explain the founders’ agreement, equity split, vesting, option pools, valuation, dilution and initial financing in the Spanish context.

  11. Build, update and professionally defend in English an investor pitch deck that explains how the venture creates, delivers and captures value, clearly distinguishing facts, hypotheses, failures, learning and matters that remain unknown.

  12. Work responsibly within a founding team, demonstrate individual contribution and use artificial intelligence to accelerate analysis, creation and experimentation without fabricating users, interviews, data or results.

Syllabus

The course content follows the process of creating and validating a new venture. The investor pitch deck and its oral defence will provide the visible backbone and integrative outcome of the course. Each session will add, revise or remove part of the deck based on research, decisions, tests and verifiable results. The working sequence will follow the generation of evidence; the final narrative sequence may be reorganised to communicate that evidence clearly.

Prior knowledge and curricular coordination

The course will apply —without re-teaching from the beginning— prior knowledge of PESTEL, SWOT, Porter’s Five Forces, Resource-Based View, Breakeven Point, and legal and ownership forms.

Blue Ocean Strategy will be new course content and will be introduced before students apply it to differentiate their ventures.

Content relating to costs, margins, Breakeven Point and unit economics will be coordinated with Financial Accounting to ensure that students have the required foundation before applying it to their projects.

Students taking Business Digital Transformation concurrently must use a real company for their Digital Audit that is different from the venture developed in this course.

Students wishing to continue developing their venture will be directed towards the Startup Pioneer Programme as an opportunity for applied work and access to mentors and the entrepreneurial ecosystem.

  1. Entrepreneurship from 0 to 1: problem, customer, hypotheses and team

  • The founder’s work under uncertainty: starting with a real, specific, observable and addressable problem.

  • Opportunity generation and selection by applying PESTEL and SWOT, analysing trends and using an idea-prioritisation matrix.

  • Selection of a specific initial customer based on frequency, intensity, urgency and willingness to invest time or money.

  • Distinguishing facts, behavioural evidence, interpretations and hypotheses; selecting and aligning the founding team.

  • Deck sections: provisional cover, customer, problem and the team’s initial thesis.

  1. Customer, problem and insight

  • Customer discovery through non-leading interviews focused on past episodes and behaviours, avoiding hypothetical or confirmatory questions.

  • Distinguishing opinion, behaviour and evidence; reconstructing the trigger, context, alternative, cost and consequence.

  • The Empathy Map as a disciplined synthesis and Jobs-to-be-Done as a functional, emotional and social lens.

  • Identifying early adopters, designing the interview guide and conducting at least five initial customer discovery interviews per team.

  • Deck sections: customer, problem and unique insight, supported by a concise interview synthesis.

  1. Solution and value proposition

  • The solution as a promise of a specific outcome for a particular customer, rather than an inventory of features.

  • Value Proposition Canvas: a Customer Profile grounded in interviews and a Value Map treated as a hypothesis.

  • Generating and selecting alternative value propositions based on problem relevance, evidence, differentiation and ease of testing.

  • Deck sections: value proposition, solution and smallest product experience.

  1. Market strategy and differentiation

  • Scan–diagnose–design sequence: applying PESTEL and Porter’s Five Forces as prior knowledge and introducing Blue Ocean Strategy to redesign the proposition.

  • Competitor and alternative mapping: direct competitor, indirect alternative, and the customer’s current solution or inaction.

  • Eliminate–Reduce–Raise–Create and the formulation of a valuable, defensible and testable advantage. Applying the RBV lens to the Business Model Canvas’s key resources: value, scarcity, difficulty of imitation and difficulty of substitution.

  • Deck sections: competition, differentiation and strategic hypothesis.

  1. Business model, pricing and market size

  • The Business Model Canvas as a system of relationships between customer, proposition, payer, channel, delivery, costs and revenue.

  • Business model patterns; the distinction between user and customer; and the form, frequency and rationale of payment.

  • Pricing based on costs, competition, demand and perceived value; reasoned estimation of TAM, SAM and SOM; and application of the Breakeven Point to initial economic feasibility.

  • Deck sections: business model, pricing and market size.

  1. Proof of Concept and feasibility testing

  • The Proof of Concept as a focused test of the highest-risk assumption, designed to assess desirability, technical feasibility or economic feasibility before committing significant resources.

  • Pre-validation plan: critical assumption, feasibility dimension, participant, observable action, metric, threshold, duration, sample, cost and ethical limits.

  • Proof of Concept formats: landing page or fake door, reservation or deposit, concierge service, clickable prototype, technical demonstrator, pilot or verifiable commercial proposal.

  • Executing the Proof of Concept through at least five documented validation sessions with relevant potential customers, recording results and deciding whether to continue, revise or discontinue the proposition or approach.

  • Deck sections: Proof of Concept, validation plan, results and learnings.

  1. Market validation and go-to-market planning

  • Go-to-market as a testable plan covering the initial segment, channel, message, offer and sales process; founder-led sales discipline and manual onboarding.

  • Commercial validation funnel: target segment, outreach, qualified conversation, proposition or test, commitment or conversion, and repeat behaviour where applicable; selecting the behaviour that demonstrates value.

  • CAC, contribution margin, payback, LTV and churn where the data allow, with assumptions stated explicitly when sufficient evidence is not yet available.

  • Designing and executing an initial market test with a channel, message, offer, CTA and threshold; deck sections: go-to-market plan, market validation, traction, KPIs and applicable unit economics.

  1. Team, finance and fundraising

  • Real functional responsibilities, team complementarity, founders’ agreement, vesting, decision rules and hiring needs linked to the roadmap.

  • Selection of the legal form and ownership structure; cap table, pre-money and post-money valuation, priced round and proportional dilution.

  • Monthly burn, runway, 18-month roadmap, the decision whether to raise capital, and calculation of the ask based on the milestone to be financed.

  • Deck sections: team, roadmap, fundraising ask and use of funds.

  1. Investor Deck and Demo Day

  • Building a sequence of assertions —problem, solution, evidence, scale and ask— and selecting what is essential for the investor.

  • One main idea per slide, assertion-based headlines, labelled figures, source and date where relevant, and detailed material moved to the appendix.

  • Five-minute pitch, direct answers to questions, evidence-based defence and repeated practice before the class.

  • The final deck will include approximately 10–12 main slides and a selective evidence appendix for each team. A separate evidence log will not be required, and a different structure will not be penalised if it improves understanding of the venture.










Teaching and learning activities

In person



METHODOLOGICAL APPROACH

The course will be taught entirely face-to-face and will combine flipped classroom, conceptual input, analysis of current cases and project-based learning focused on the creation and validation of a real Proof of Concept.

Sessions 2 to 10 will combine conceptual input, cases, debriefs of evidence gathered outside the classroom and active work on the venture project. The sequence and distribution of these activities will be adapted to the needs of each session and the teams’ actual progress.

The pedagogical sequence will be to understand, see the concept applied, act, obtain evidence and revise the narrative. The interview debrief will open the Solution & Value Proposition session; the Proof of Concept debrief will open Market Validation & Go-to-Market Planning; and the market-test debrief will open Team, Finance & Fundraising.

COURSE ORGANISATION

The course will consist of 15 sessions of 1 hour and 50 minutes, equivalent to 27 hours and 30 minutes of face-to-face teaching:

  • Session 1: course introduction, explanation of how the course operates and initial team organisation.

  • Sessions 2 to 10: development of the nine thematic blocks through conceptual input, cases, evidence debriefs and active work on the venture project.

  • Session 11: Deck Lab — Narrative & Evidence Clinic.

  • Session 12: Pitch Lab — Delivery & Q&A.

  • Session 13: Dress Rehearsal.

  • Session 14: Individual Venture Defense.

  • Session 15: Demo Day.

Sessions 11, 12 and 13 will each feature a guest practitioner —a founder, investor or operator— who will provide specialist feedback on evidence, narrative, delivery and responses to questions.

PROJECT, EVIDENCE AND INVESTOR DECK

Each team will develop the same venture opportunity throughout the semester until it has built, validated and presented a Proof of Concept.

The Investor Deck will provide the visible backbone of the course and will remain editable throughout the semester. Slides may be removed or rewritten when new evidence invalidates or changes their content. Feedback on the deck will be provided during face-to-face class time through deck clinics.

Each student will maintain a brief individual Learning & Contribution Log, integrated into the application exercises and documented participation, to record decisions, learning and personal contribution.

Team evidence will be embedded in the deck itself. Important claims will state their source and date, while the appendix will contain interview syntheses, Proof of Concept and market-validation results, metrics and essential calculations.

VALIDATION CYCLES

Progress will be measured through validation cycles: define a critical assumption, establish the evidence required, act, observe the results, and decide whether to continue, revise or discontinue the approach.

The first Proof of Concept must be tested with real customers or users between 21 and 28 October, unless its technical or regulatory nature requires an alternative test approved by the lecturer.

INDIVIDUAL VENTURE DEFENSE AND DEMO DAY

The Individual Venture Defense and Demo Day will be separate and complementary sessions. The defence will assess each student’s individual command of the project and allow every student to demonstrate their learning before Demo Day. Demo Day will assess the team’s presentation before the jury.

TEAM ORGANISATION

The target team size will be four students. Depending on the final number of enrolled students, teams of three or four members may be formed to ensure a balanced distribution across the class.

The professor will determine or validate the final team composition. All members must assume clear individual responsibilities, and workload, participation and assessment criteria will be applied equitably, regardless of team size.

Evaluation systems and criteria

In person



FIRST ASSESSMENT PERIOD

There will be no midterm examination or written final examination. The first assessment period will be determined through continuous assessment. No additional assessment will be held during the January examination period.

The Individual Venture Defense will be an individual oral assessment of the project and will take place on 9 December 2026. Each student will answer at least one question and receive an individual grade based on command of the project, evidence, reasoning and clarity. There will be no additional case or submission.

ASSESSMENT COMPONENTS

  • Application exercises and documented in-class participation (EC). Individual assessment: 25%.

  • Investor Deck (ID). Team assessment: 25%.

  • Individual Venture Defense (IVD). Individual assessment: 25%.

  • Demo Day Pitch (DD). Team assessment: 25%.

  • Total: 100%.

EXACT FORMULA

Each component will be graded from 0 to 10:

Final grade = 0.25 × EC + 0.25 × ID + 0.25 × IVD + 0.25 × DD.

EC will be the arithmetic mean of all individual application exercises and individual evidence of participation announced for the regular sessions. All exercises will carry equal weight.

ID will be the team grade for the Investor Deck. IVD will be the individual grade for the Individual Venture Defense. DD will be the team grade for the Demo Day Pitch. Attendance alone does not earn marks.

CUMULATIVE PASSING REQUIREMENTS

Students must meet all of the following requirements simultaneously:

  • Achieve a weighted final grade of at least 5/10.

  • Achieve at least 4/10 in the Individual Venture Defense.

  • Achieve at least 5/10 in the team project component, calculated as follows: BP = (ID + DD) / 2.

  • Submit the Investor Deck and participate in person in the Demo Day Pitch.

  • Complete and document a minimum of ten customer interactions per team: at least five initial customer discovery interviews and at least five Proof of Concept validation sessions.

  • Meet the minimum attendance requirement.

If the minimum grade for the Individual Venture Defense or the team component is not achieved, the minimum of ten documented interactions is not completed, or either of the two final team deliverables is not submitted, the maximum grade for the first assessment period will be 4.9/10, even if the weighted average is higher.

FINAL TEAM DELIVERABLES

Investor Deck — 25%

Final deck comprising approximately 10–12 main slides and a selective appendix with interview syntheses, Proof of Concept and market-validation results, and essential metrics and calculations. All material claims must be traceable.

Demo Day Pitch — 25%

Team presentation before the jury, focused on clarity, execution, evidence and learning, followed by questions. All team members must participate.

Each team will have five minutes to present, three minutes to answer questions from the jury and thirty seconds for the transition. The final time allocation will be adjusted to the number of teams formed to ensure that all presentations take place within the scheduled session. All team members must have an active role in the presentation and be available to answer questions. The Demo Day Pitch will receive a shared grade applicable to all team members.

ATTENDANCE AND PUNCTUALITY

To pass the course in the first assessment period, students must attend at least 80% of the scheduled sessions.

The remaining 20% is intended to cover ordinary contingencies —such as minor illness, family commitments or other unforeseen circumstances— and the lecturer will therefore not review individual supporting documents for these absences.

Attendance below 80% will prevent the student from passing the course in the first assessment period, regardless of the weighted average achieved.

Prolonged or exceptional circumstances must be reported to the Academic Secretary’s Office and will be managed in accordance with the Faculty’s instructions. Absence from a final assessment may only be formally excused by the Academic Secretary’s Office.

Punctuality forms part of attendance. Arrival after a session has begun may be recorded as an absence when it prevents effective participation in the scheduled activity.

PARTICIPATION AND IN-CLASS EXERCISES

Participation will be assessed solely through observable evidence: preparation, relevant contribution, application of concepts, professional collaboration and submission of the requested output.

Failure to provide evidence for an activity will result in a grade of 0.

Mere presence, irrelevant interventions or the volume of participation will not generate a positive grade.

SUBMISSION DEADLINES AND RECOVERY

Each deliverable must be submitted through the specified channel, in the required format, and by the stated date and time.

A late or missing submission will receive a grade of 0 and will not be marked.

Resubmissions will not be allowed to recover failed or missing activities during the first assessment period.

Only an adaptation or circumstance formally recognised by UIC may modify these rules.

ARTIFICIAL INTELLIGENCE

Students may use artificial intelligence tools without restriction in the project, exercises and presentations.

Students remain fully responsible for the accuracy, quality, sources and decisions contained in their work and must be able to explain and defend any content produced with the assistance of AI.

AI may not be used to fabricate interviews, testimonials, data, metrics, market validations or Proof of Concept results.

During the Individual Venture Defense, the team may display its Investor Deck, but all answers must be the student’s own. Students may not consult AI, phones, smartwatches or any other external sources.

RESIT ASSESSMENT PERIOD

The resit assessment will be entirely individual and will enable students to pass regardless of their attendance, submissions or grades during the semester.

Components:

  • Complete individual venture and Proof of Concept dossier, supported by real validation evidence: 40%.

  • Individual investor deck, pitch and oral defence: 60%.

  • Total: 100%.

Exact formula:

Resit grade = 0.40 × individual venture dossier + 0.60 × individual investor deck, pitch and oral defence.

To pass, students must achieve a weighted grade of at least 5/10 and, in addition, a minimum of 4/10 in both the individual dossier and the individual investor deck, pitch and oral-defence component.

If either minimum is not achieved, the maximum grade will be 4.9/10. The maximum final grade for the resit assessment will be 7/10.

The dossier, deck, pitch and defence will be individual, even if the student uses a venture idea previously developed by a team. Submission after the official deadline will receive a grade of 0.

The AI policy for the dossier and deck will be the same as in the first assessment period. During the pitch and oral defence, students may not consult AI or any other external sources.

Bibliography and resources

CORE BIBLIOGRAPHY

Blank, S., and Dorf, B. (2012). The Startup Owner’s Manual: The Step-by-Step Guide for Building a Great Company. K&S Ranch.

Bland, D. J., and Osterwalder, A. (2019). Testing Business Ideas: A Field Guide for Rapid Experimentation. Wiley.

Kim, W. C., and Mauborgne, R. (2015). Blue Ocean Strategy: How to Create Uncontested Market Space and Make the Competition Irrelevant. Expanded Edition. Harvard Business Review Press.

Osterwalder, A., and Pigneur, Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley.

Osterwalder, A., Pigneur, Y., Bernarda, G., Smith, A., and Papadakos, T. (2014). Value Proposition Design: How to Create Products and Services Customers Want. Wiley.

DIGITAL AND INSTITUTIONAL RESOURCES

Y Combinator. Startup School: free course and practical resources for founders.
https://www.startupschool.org/

Y Combinator. Startup Library: articles and videos on ideas, customers, proofs of concept, market validation, growth, teams, metrics, financing and pitching.
https://www.ycombinator.com/library

Y Combinator. How to Design a Better Pitch Deck.
https://www.ycombinator.com/blog/how-to-design-a-better-pitch-deck/

Strategyzer. Library and resources on the Business Model Canvas, Value Proposition Canvas, experimentation and business-model validation.
https://www.strategyzer.com/library

ENISA. Information on financing and startup certification in Spain.
https://www.enisa.es/

PAE Electrónico and CIRCE. Official information on legal forms, company formation and business procedures in Spain.
https://paeelectronico.es/

SELECTED AUDIOVISUAL RESOURCES

  1. Y Combinator — How to Get and Evaluate Startup Ideas.
    https://www.youtube.com/watch?v=Th8JoIan4dg

  2. Business To You — PESTEL Analysis Explained.
    https://www.youtube.com/watch?v=bYn4CyL3r5w

  3. Michael Porter / Harvard Business Review — The Five Competitive Forces That Shape Strategy.
    https://www.youtube.com/watch?v=mYF2_FBCvXw

  4. Y Combinator Startup School — How to Talk to Users.
    https://www.youtube.com/watch?v=z1iF1c8w5Lg

  5. Rob Fitzpatrick — How to Learn from Customers When Everyone Is Lying to You.
    https://www.youtube.com/watch?v=0LwbFZkyRKk

  6. Clayton Christensen — Revisiting Jobs to Be Done.
    https://www.youtube.com/watch?v=BYZmyF8RyhY

  7. Strategyzer — Value Proposition Canvas Best Practices.
    https://www.youtube.com/watch?v=r0mtUQnny94

  8. Strategyzer — Business Model Canvas Explained.
    https://www.youtube.com/watch?v=QoAOzMTLP5s

  9. Y Combinator — How to Get Your First Customers.
    https://www.youtube.com/watch?v=hyYCn_kAngI

  10. Y Combinator — How Startup Fundraising Works.
    https://www.youtube.com/watch?v=zBUhQPPS9AY

  11. Michael Seibel / Y Combinator — How to Perfectly Pitch Your Seed-Stage Startup.
    https://www.youtube.com/watch?v=lw2X3PxKlAY